IV International Conference of Unix at Uninet
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20031218-3.en

clskHello, Our next lecturer is Polkan García, from Colombia.
clskHe has collaborated with UniNET in other opportunities, and this is way we're very thankfull to him. He's a system engineer and works an a local government entity and he also gives classes in university in the system faculty
clskteaching with opensource. He's also a member of the researcher group Kazak.
clskThe tittle of his lecture is: "Modeling and Designing with GNU/Blender 3D"
clskYou can use the channel #qc for questions and commentaries.
clskThis presentation is available in http://changux.homelinux.org/presentaciones/blender/
clskThanks to the lecturer and to all of you for being here. We hope you enjoy and learn with us.
clskPolkan...
clsk[Polkan speaking now]
clskGood night
clskBefore anything i want to thank this organization for giving me the opportunity of participating in this new event and naturally to all of you here.
clskFirstable i want to clarify that i am not a design specialist, nor anything like that.
clskI found blender by chance when one of my students suggested me his grade thesis en graphic computation.
clskand even though i'm not a graphic designer i liked it alot. and today it's my hobby.
clskThe people that use and know blender know that it is an unique tool and through this conversation i will present you some of it qualities.
clskOpinions about blender.
clsk"Blender is quickly being transformed from an impressive 3D creativity tool to a full-blown games and new media design application."
clsk- Garrick Webster, Editor Computer Arts Magazine
clskTo start with i want to remember you that Blender is GNU.
clskAnd what does this mean?
clskThat it's covered by the General Public License (GPL)
clskThat respects the four liberties:
clskExecute the program with any purpose. Modify to sharpen the functionality (through the source code) and redistribute copies with or without renumeration.
clskDistribute modified versions for the community's benefit.
clskEven though this is evident it is a great goal for the community, which i will talk a little more about in some minutes.
clskLets talk about some history
clskin 1988 Ton Roosendaal co-founds the german animation studio, where he was responsible for the creation of art and the development of internal software. After some time and a large study he decides to re-make "inhouse" the toolkit.
clskand this is how in 1995 this development starts. Development of an application called Blender
clskTo write blender Ton founds Not a Number (NaN) in 1998
clskOne of the principal goals of blender from its concepture:
clskMake of blender a free software for proffesionl modeling and animation of 3D
clskNaturally embedded in the world of selling of products and parallel services to it.
clskThis is how in 1999 a formal presentation for blender is made.
clskIn this precise moment, NaN, had secured financial aid for 4.5 million of EUR to invest in the improvement of blender and this is how in summer of 2000 blender 2 is released
clskincorporating new characteristics in its 3D game engine (commercial product). At the end of 2000, there are more than 250.000 registered users and in april of 2001 Nan releases the first commercial version: Blender publisher. However, the businesses even though to what they imagened, it wen well.
clski'm sorry
clskit didn't go well
clskand this is how how NaN business fails and suspends development
clskso then, What will happen with Blender?
clskIn 2002 Ton Roosendaal start a new organization with no benefits: Blender Foundation.
clskBlender Opensouirce needs to buy rights for its own for 100.000 EUR
clskAll this rights property of NeoGeo. So the Free Blander campaign is started
clskIt was possible that users, developers and others could get this money and this is where the users community gives us one of the biggest lections of survival:
clskSoftwares are written by people likle us. In only seven weeks after the cooperation of the whole world, the money is raised
clskand this is how on sunday <Octuber 13th in 2002> Blender is released under the GNU license.
clskTodays development continues in giant steps. developement continued by millions of volunteers under the leadership of its original author, Ton.
clskIt's multi-platform: Blender exists for a variety of operating systems
clskhttp://www.blender3d.org/Download/
clskEasy installation
clskDependence directly from the keyboard + mouse.
clskThose of you that already know other tools for 3D development affirmate that blender has an not much useful interface and intuitive.
clskHowever, after some practice its real power is known.
clskReduced size of installer
clskAnd here the cluality that allowed me to work with Blender:
clskEasily extendable with Phyton
clski'm sorry. Python
clskBlender is an application with major acceptation in Europe for being the first and only suite integrated for the creation of 3D graphics
clskWhich allows:
clskTo make modeling, animation, post-production, interactivity with 3D in real time
clskcreation and reproduction of 3D games
clskAlright, lets see some of its architecture.
clskIts structure is strictly object oriented. Its 3D organized design characteristcs  in data blocks
clskthe relationships between belocks allows it to have a complex development enviroment and a limited use of memory resources
clskSome of the principal blocks are: objects, Scene, Specific information for the render (camera, resolution of image) and the links to the objects
clskworld
clskthis block has sky, start, exposition and other enviromental variables
clskObject
clskBasic 3D information block
clskContains position, rotation, size and matrices of transformation.
clskMesh, Curve, Lattice, Lamp, etc.
clskMesh
clskCurve
clskdata like text, Bezier, BSplines, Nurbs 3D surfaces
clskMaterials
clskVisual properties like colors, reflectivity and transparency
clsktexture
clskUses images, and procedural formulas or plugins to define textures
clskLamp.
clskUses data that are used for light, like color and shade values
clskIpo (InterPolation Object)
clskThis is the main curve animation system
clskIt's worth to say that the Ipo blocks are used with Objects (for movement), but also with materials to animate colors.
clskBlender characteristics:
clskModeling
clskGives form to individual objects that will be used later on in the scene
clskOf all types of objects (Mesh, Curve, Lattice, Lamp, etc.) metaballs and vector sources
clskModeled with NURBS, modeled with Poligonal.
clskBoolena functions of connections
clskPython scripting to increase functionability
clskUse of skeletons to create a central structure with the capacity of affecting the form and movement of the object
clskDeformation of the skeleton in an automatic manner
clskSupport of Forward Kinematic animation and animation for Inverse Kinematic animation
clskNon-linear Mixer animation.
clskSyncronization of audio with the animation, reproduction, mixer and edition of it.
clskPython scripting to add effects.
clskCreation of games in 3D in real time.
clskraphic editor with interactive behavior without programming.
clskGraphic*
clskAdvanced logic through Python
clskComplete support of OpenGL
clskNo necessity of compilation
clskCreation of games in 3D in real time.
clskRendering
clskProcess at the end of generating the 2D image or animation starting from the created scene
clskFast Renderization Engine
clskPrevisualisation with effects of post-production, and fields and pixes box to box
clskVarious superficials enviroment like Lambert, Phong, Blinn, Toon.
clskExport to extern renderers Renderman, Povray, Yafray, Virtualight.
clskInterface
clskConfigurable and flexible disposition of the window for the user
clskObject oriented system for easy composition of complex images.
clskAnti-aliased sources.
clsktext editor included
clskInterface
clskClean and configurable
clskFiles
clskall the data of an scene in a unique file
clskthe format .blend supports gpg (gnu privacy guard) and uses of includes
clskimports and exports: TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X) DXF, Inventor and VRML.
clskCreation of executables stand-alone that contain the animation o part of a game
clskEnviroments with action fields
clskApplication of architecture/industry.
clskAnimation Photo-realistic
clskweb design
clsk3D graphics and animations
clskE-Learning
clskRedefining the experience of education thanks to 3D
clskNaturally, the best reference to everything, is found in www.blender3d.org
clskMany studios have used the word blender
clskTo make their movies.
clskIf not to animate then, to renderize, or just to design.
clskShrek, Sinbad, Shrek 2, Stuart Little, Lord of the rings
clskStudios
clskPixar, Sony Pictures, Imageworks e Industrial Light and Magic, Weta Digital.
clskReference sites.
clskhttp://www.blender3d.org
clskhttp://www.blender.com
clskhttp://www.nicodigital.org
clskwell, i think this is it
clskthanks for reading me.
clskmy email is pagarcia@member.fsf.org to solve doubts, or anything else
clski hope you liked it
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clski'm sorry about latency, but i'm kind of sick today.
Armadillobuen trabajo

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