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Talk

20031220-1.en

AradorToday we have Alejandro Sánchez Acosta with us, he's from Spain and he'll talk about "Mono: a free .NET implementation"
AradorHe colaborates with several projects GNU and Gnome and it's the second time he's with us in Umeet
Aradororiginal spanish talk in #linux, english translation here (#redes), and question in #qc
AradorAlejandro...
alejandrogood morning/afternoon
Aradorthanks for coming here again to collaborate in this umeet's edition
AradorThe conference will be about Mono, the free implementation that is being developed over the .NET framework
Aradorthis project started in 2001, what was considerated the standards ECMA where it was defined the development guidelines of the -NET plataform defined by Microsoft
AradorIn the start it was just a interest of only one person, Miguel de Icaza, who started to be interested in making a free implementation for Unix of this framework in the 2000
AradorIt was in 2001 when the ECMA standards stards to solidify, when it the wourk could start in the parts corresponding to the runtime, the compiler and the classes library
AradorIt was then when having a ocmpiler (mcs) that compiled C# code to intermediate language (IL) taking the job Miguel had done presenting his job in the GUADEC
AradorA group of developers ( like Miguel, Paolo Molaro, Ravi and Rhys) started to develop the runtime
Aradorthis consisted in a interpreter that translated intermediate code (IL) to machine code  independent of the machine (ppc, IA32 or IA64)
Aradorafter that, the work is centered in a Just In Time compiler that had better performance than the interpreter, generating much faster and more optimized code
Aradorhaving a compiler that was able to compile code in the language used by .Net (C#) and having a runtime, you could run and execute .NET code in the unix platform
Aradori mean, .NET, a ECMA standard, that posteriorly has had a implementation with Mono, would have a framework able to develop applicacions in a very easy way
Aradorthat's why, appart of being multilanguage and multiplatform, it'd be neccesary con consolidate a base in order to have good support to multiple technologies, like dynamic pages, GUI programming, XML handling  and a largue etc.
Aradorthat's why we'll define .NET as that platform able to allow us to have all the existent technologies compacted for a easy development
AradorIn the start, it was though that only one generic language was needed to program in this platform, which was C#, but being a multilanguage framework, it will allow us using different languages
Aradorthose languages will beC#, VB.NET, Opteron, C++, Guile, Perl, and a largue etc
AradorWe'll see how is this achieved and what new languages will proporcionate us
AradorAbout the Mono development, they're getting the 0.29 release, which will have a 1.0 version in the earńy 2004
AradorThis Mono version will have a number of characteristics which will try to compare to the 1.0 .NET framework
AradorThe objectives for this 1.0 version are:
Arador* corlib library: mscorlib, System, System.Security and System.XML.
Aradorthose libraries will constitute units which is what we'll call "assemblies"
Arador* ADO.NET
Aradorit will proporcionate us a easy method for accesing data bases, including the System.Data assemblies to get generic access to the data base
Aradorand a wide repertory of data base providers, like mysql, postgresql, sybase or informaix
Aradorinformix
Arador*ASP.NET
Aradorif we want to create dynamic pages having SSI (Server Side Includes) technology or better versions we'll need ASP.NET inside Mono
AradorSimilar languages to this one would be PHP or ASP
Aradoralso, it has been achieved the inclusion of asp.net inside apache with mod_mono
AradorIn this seccion we'll include all the web and html controls neccesary to get dynamic web pages
AradorThe improvement is that we can include code in the language that we want, such as VB.NET or C#
Aradorin the Mono case, we'll need to wait to mbas, the VB.NET compiler
Arador* Compilers
clskHere we will include compilers like mcs, mbas (VB.NET) and jscript.net.
clsk* Specific libraries of Unix, free software or GNOME.
clskHere we will find many of the library wrapers already known as gtk#, vorbis#, glib#, gstreamer#, and some other.
clskAnother component that is being worked on is the toolkit for windows used in windows also known as SWF (System Windows Forms), that allows us yo create graphic applications with the Mono eviroment.
clskFor this what is being used is the libwine library, that will allow us to run unix and win32 applications.
clskAfter this parts like Enterprise Services, Directory Services and JScript will be tried to covered inside what is known as Mono 1.2
clskAs in parts related with the rendering and the display drawing with System.Drawing have been opted good part to use the rendericing library cairo from the freedesktop project.
clskRefered to new technologies that will come inside Mono, some part of it has been discussed in the PDC (Developers Conference) that took place in 2003, in which parts of the advances that will be incorpored in this framwork have been discussed
clskSome of these are: Avalon (creation of graphic interfaces), WinFX (libraries for longhorn), WinFS (storage).
clskand Even with all this in Mono 1.0 some deficiencies will be included like:
clskGAC The Global Assambly Cache, a common cache where we will our assamblies in the system.
clskThe port to PPC that has already been achieved in a great advance in it that is already capable of compiling small fragments of code.
clskProfile of ECMA.
clskAssamblies signatures in which a serie of tools for mono have been developed that will allow us to sign un a secure way our essambled through the System.Crytography.*
clskCaching in ASP.NET and autheticating through the digest and ntlm (authentication in windows)
clskPuridied in many of the class libraries that provide support for management of XML documents, creations of squemes, validation, application execution, running of database, etc...
clskand a better stability.
clskSo this will be the goals imposed for Mono 1.0 that is expected to be released in 2004
clskSome of these deficiencies are already solved.
clskEven with this there will be experimental parts like JScript (the javascript compiler), VB.NET, WBE, Windows Forms and the support for generic templates.<clsk> Regarding to what i have commented of stability, i reffer to that these characteristics as some of them are not implemented will be achieved in 1.0 that can offer you a new support and at the same time a better purification of the code correspnding to Mono.
AradorNow that we know Mono and what this .NET is about, we'll talk about what are the new components that will be included in a future when Whidbey and Longhorn arrive, the new versions of the .NET framework and the charateristics that Longhorn will provide us and wich will be adapted inside Mono
AradorWell, the Whidbey SDK or .NET 1.2 will be separated in parts in Mono, to make possible the compilation no matter what .NET version (1.0, 1.1 or 1.2 version)  we want to use, like the new Whidbey characteristics
AradorThis, as main characteristic  allows us using templates, already know in C++ as STL
AradorIn .NET they will be now as generics
AradorAlso, it'll be added ASP.NET 1.2 with new controls to develop new web applications, better personalitation, and theme usage
Aradors/ASP.NET 1.2/ASP.NET 2
clskIn the part of remoting which is that part for distributed communication of Mono, we will achieve the communication between client-server through more secure channels.
clskIn contrast to the already known HTTP or TCP
clskIn the part of XML, Xpath and Xquery will have to be supported.
clskAfter this also, add support for the input/output through System.Console throuh the serial port.
clskNew widgets inside Windows.Forms will be added as well as Object Spaces support, a simpler API for access to database.
clskRegarding Mono 1.2 generics will be added, if we have ASP.NET 2.0, there will be imrpovments of remoiting, XQuery will be added and the final versions of VB.NET and jscript.net will be introduced
Aradorthis will be at the end of the 2004
Aradorappart of that, the internal documentation proyects like MonkeyGuide (a tutorial about Mono) will be improved
Aradorand the support of MonoDOC in order to have well implemented the Mono API
clskAnd the support for the application MonoDOC to have well organized the Mono API.
clskRegarding to the far future, speaking of 2006, we will try to implement WinFX.
clskThis will be all the series of characteristics that the new Longhorn will use.
clskThat will give us characteristics like Avalon, WinFS and Indigo.
clskAvalon: Creation of graphic interfaces through XAML.
clskXAML is not more than a XML definitaion win which you will find ways to declare interfaces.
clskYou might already know this for example of glade that simply the same thing.
clskWinFS: For storage and Indigo will come to be the new development of Remoting inside Longhorn.
clskIf we meet these purposes it will be very easy the compatibility among different operating systems.
clskWhich is why we will be able to run our applications in both systems, but in a totally free way.
clskRegarding these new technologies, part of the implementation, like Avalon, will rest in implementation based in Gdiplus/Cairo for the renderacing topic.
clskRegarding to the new lenguage of XAML, new classes will be presented.
clskAlso a new small compiler will be introdiced that will take care of translating the XAML sourcesto C#
clskWhen Glade is already done, it won't be very hard to implement.
clskThe complicated part will come to be the part of all the new widgets, which is why we need to have a toolkit under unix that is already complete
clskRegarding Indigo, you can read a small FAQ of what it will be in: http://msdn.microsoft.com/Longhorn/understanding/pillars/Indigo/default.aspx?pull=/library/en-us/dnlong/html/indigofaq1.asp
clskThough, these charactersitics are no expected until 2006
clskHaving already seen what Mono is, what is .NET, how it is implemented, and the new characteristics that will come and what plans there are for the future i'd like to conclude this talk.
clskSo if you have any question, this is the moment.

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